Co-Ed

 Golf

 

                                                        by       Ned Snead                                                         

 

 

 

 

 

 

            Many serious golfers would like to have their wives and daughters take up the game, but it’s a hard sell.  Spending half a day and a hundred bucks swinging expensive clubs at a little white ball seems just as silly to a woman as the same amount of time and money spent shopping for clothes and jewelry seems to a man.  Very few serious golfers know how to make the game fun for their ladies.

 

            It might be easier to sell the idea of exercise and pleasant company, but then it turns out that many serious golfers ride around the course in golf carts, without getting much exercise.  Nine holes walking is more exercise than eighteen holes riding, and it can be done in half the time.

 

            However, the golf cart turns out to be almost necessary to carry the big leather bag for the fourteen clubs allowed for serious golf and the ball retriever, towel, umbrella, extra balls, tees and special shoes.  Some carts also carry hot and cold drinks and bottles of sand and grass seed to replace divots.  On many courses the cart is mandatory to keep walking golfers from slowing up the serious golfers.  The carts are also a major source of revenue for the golf course.

 

            The fourteen different clubs are mostly a source of frustration for a beginner.  Each club is supposed to produce a different result, but it’s hard for beginners to tell the difference, because they seldom get a ball up in the air and headed straight toward the hole with ANY club.

 

Even the pleasant company turns out to be limited.  Moving around and talking is not allowed while a serious golfer is planning and executing a serious shot.  If the shot turns out to be a blooper, the pleasant company is likely to utter some unpleasant words.

 

            Patience turns out to be another limited commodity.  Serious golfers can spend five minutes (the maximum the rules allow) looking for a lost ball, and several minutes surveying and planning a serious putt.  But when the honored guest gets her ball within a few feet of the hole, the serious golfers don’t have time to let her putt it into the cup and hear it rattle around.  If you were to ask about it, they would think they had made a generous gift by conceding a short putt.  Besides, they are in a hurry to get to the next tee where they can complain about the slow players ahead.

 

            Maybe we could make golf more fun for a beginner if we changed some of the rules.  A lady who is being pressured to play with her husband has some leverage that the ordinary beginner lacks.  She can say that golf is not fun the way it is usually played and insist on some changes if she is going to continue to try.

 


 

            For a start, let’s quit counting every stroke.  Let’s count only the shots that produce SOUL FOOD by flying through the air and landing in the fairway.  We could call these shots BRAVOs.  Instead of trying for the fewest strokes, we could try for the most BRAVOs, and the player who makes the most of them wins.

 

A BRAVO putt should travel the full distance and stop within two feet of the hole.  Of course, any putt that goes in the hole is a BRAVO, and that eliminates the need to define a GIMME putt, because we putt them all into the hole to hear them rattle around.

 

            If BRAVOs are the only strokes counted, then there is no need for MULLIGANS.  We just drop another ball any time, anywhere, and try again until we get a BRAVO.

 

Hey, a beginner could even WIN this game.

 

            “Real golfers” (and golf course marshals) are sensitive to slow play, and we can change a few rules to keep from being a nuisance to the players behind us.  We should not take five minutes to look for a lost ball.  A golfer who really wants his wife or lover to enjoy the game must not be stingy about golf balls.  He can buy plenty of the cheapest balls available and let somebody else pick up the strays.  Thirty seconds should be enough time to look for a ball.  That should also be long enough to select a club for the next shot or to plan a putt.  The 30-second rule will keep our group moving fast enough to satisfy almost anybody.

 

            Selecting clubs may be a total waste of time for a beginner.  Unless a ball is hit near the middle of the clubface, it is likely to go off in any direction, and is not likely to score as a BRAVO.  Since we have put a premium on getting the ball up in the air, we need a club with plenty of loft…something like a 5-iron or 7-iron.  Until a beginner starts getting consistent results with that club, the only other club she needs is a putter.

 

            “Real golfers” are fussy about playing every ball from wherever it lies.  The result is lots of grass being dug up by the club head after it strikes the ball.  Digging these ‘divots’ is a skill that beginners can put off until they have good control of the club head during the swing.  They can score more BRAVOs by setting the ball up on a wooden tee for every fairway shot, and they will not be guilty of killing so much grass.

 

            “Real golfers” are fussy about silence.  They expect everybody in sight to remain motionless while they get themselves in the mood to hit the next shot.  If anybody moves or makes a noise, they are likely to fly into a rage and blame somebody for their own lack of skill and concentration.  Tex Kassen, retired athletic director at Southwestern University, was an old football coach and official.  When he got ready to hit a golf ball he liked lots of noise.  I’m with Tex.  I believe golf is more fun with lots of talk and with nobody taking it too serious.


Starting to Learn the Game

 

            Even if a beginner gets a full set of expensive equipment and clothes, and a series of private lessons, she may be playing like a beginner for a long time.  It’s embarrassing to hit a series of lousy shots while our companions are hitting shots like television golfers.  Before long the real golfers run out of nice things to say about a beginner’s clumsy efforts.

 

            It really makes almost no sense for a beginner to try to play along with serious golfers.  The time would be better spent developing some skill around the practice putting green.  This completely non-athletic part of the game accounts for about two strokes on every hole, which is half of the four strokes allowed for par on the average hole.  Putting is the part of the game that most serious golfers practice the least, and it shouldn’t take long for a beginner to get as good as the average golfer.

 

            Millions of words have been written and published about PUTTING … most of them not very helpful.  I’m going to try to keep it simple.

 

            Accuracy is the most important thing in golf, and it can be further divided into direction and distance.  In order to get consistent accuracy, we must “let the club do the work” with the least possible interference.  If there were some way to suspend the club from its end, like a pendulum, we could pull it back a few inches and let gravity swing it forward, we would have a perfect stroke.  Both direction and distance would be completely controlled by the backstroke.  Keeping the striking face perpendicular to the line of the backstroke would be our only other requirement.  Incidentally, our imaginary pendulum would swing exactly as far forward as we pulled it backward (if some of its momentum were not absorbed by the ball). 

 

            It should be obvious that the swing should be along the line you want the ball to go, but how far should the clubhead go back and forward?  A good starting point is an inch for every foot you want the ball to travel.  Up hill, or with taller or wetter grass, it will take more.  “Real golfers” practice on the putting green before they go to the first tee, and then adjust the number of inches-of-backswing per foot-of-travel as they learn what works out on the golf course.  This only works if you let gravity pull the clubhead back through center, and don’t put any effort into the swing.

 

            Our real problem is to develop a consistent way to stand and hold the club so that our bodies become a nearly perfect device for holding a pendulum. Most golf teachers agree that our wrists are not the best place for the imaginary hinge.  Somewhere near the neck seems to be the best place for the axis, with the club, hands, and arms forming a Y-shape that never changes during the putting stroke.

Figure 1 - Y formed by arms and club rotating around neck

 

            You will know you have a stroke worth keeping when you can pick any spot on the carpet and hit five balls to within a few inches of each other, every time.

 

Perfection (outdoors) means playing on the practice green with only one ball, and never taking more than two strokes to get it in the next hole.  Putting is also the part of the game where the whole group is close together and watching every stroke.  A little skill here goes a long way.

 

Puttting outdoors also means putting on a green that is not level like a carpet indoors.  A green has to have a little slope just to shed rain water.  They are usually built with much more slope to make the game more interesting.  After you learn to get the ball to travel the right distance, your next challenge is to learn to aim for a spot uphill from the cup far enough to let gravity bend the path into the cup.  Most beginners don’t aim high enough.

 


 

 

Refined Putting

 

            Earlier I said that about an inch of backswing for every foot  you want to ball to roll is a good start.    It will usually keep a beginner’s ball from  rolling way past the hole.  I did a test with a club hanging from a real pendulum, pulling the club back gently with two fingers and carefully letting it swing through the ball.  The results showed that it took an inch of backswing plus about nine inches.  For twenty feet of roll,  I needed 20 + 9 = 29 inches of backswing.  Ten feet of roll required 10 + 9 = 19 inches.

 

            Even this refined rule is seldom exactly right.  If the grass is short and dry, it will be too much.  If the grass is wet, it will not be enough.  Up hill putts take a lot more backswing. 

 

            Down hill putts are almost impossible to estimate.  Once a ball starts rolling down hill, it seems to go on forever.  There is only one sure way to handle downhill putts, and that is to avoid them.  Plan for your chip, or your next-to-last putt, to leave the ball down hill from the cup, so your last putt will be up hill.

 

            Another priceless refinement is to always aim for a spot 17 inches past the hole.  This comes from Dave Pelz.  He gives some elaborate reasons for this rule, but there is one simple reason. If your aim is perfect, but the ball stops short of the hole, it never had a chance to go in.  If it is rolling on the perfect line, but just a tiny bit too fast, it will fall as it tries to go over the hole.  If it stops within 17 inches of the hole, your next putt is almost a lead-pipe cinch.

 


 

 

Good Chipping Makes Putting Easy

 

            If hours and hours on the practice putting green gets just TOO boring, and it will, chipping is another non-athletic part of the game that serious golfers seldom practice.  Pick any iron, (a five-iron works fine).  Start from just off the green, and practice little, short, pendulum strokes, trying to get a ball close to any hole on the putting green from 20 or 30 feet away.  Perfection would be getting the ball to stop three feet from the hole, where a single putt would be a real possibility.

 

            When 30-foot chips get too easy, try them from 50 and 70 feet.  Perfection at these longer ranges requires stopping the ball in circles 5 and 7 feet from the hole, where one putt is a distinct possibility and two putts is almost a cinch.  Notice that the standard error should be ten per cent of the original distance. 

 

            Nobody plays that well all the time.  It may seem that way on television, but the editors broadcast mostly the spectacular shots.  Research shows that good golfers get only half of their shots into a circle with a radius of ten per cent of the starting distance.  That number shrinks to seven or eight per cent for golfers without regular jobs who can make millions of dollars a year, playing golf full time.

 

            Here’s how you can do it.

 

Notice at the address the left arm and the club shaft form an almost straight line, and they stay that way all through the backswing and follow-through for a short chip.

 

Notice the feet are closer together, because there is no need for any effort.

 

Notice the ball is positioned to the right of the right little toe, to give the clubhead a chance to hit the ball before it hits the ground.

 

Notice that all the action is rotation around the golfer’s neck.  His head and all the rest of his body does not move.  Only his arms and shoulders make an effortless swing.

 

 

                                                    

                

                 For 20 yards (60 feet), a 60-inch backswing takes the clubhead to about 8 o’clock

 

                

 

 

                 This is about as far as you can go while keeping the left arm in line with the shaft.  The backswing goes to the 8 o’clock position, and the follow-through goes to about 4 o’clock.  This should still be effortless, with the weight of the arms and the club being moved by gravity.

 

                                                                                                                                                                                   

When the backswing carries the clubhead past 8 o’clock it’s no longer possible to keep the left arm in line with the shaft, but still the swing should be effortless, with  the extra distance generated by the arms and club falling from a greater height.

 


More Clubs???

 

 

            Two clubs are plenty for a beginner.  When the serious golfers see how high, straight, and pretty your shots go with a five iron, they will insist that you try one of their woods, but it will probably be a disappointment to everybody.  Just continue to start from the most forward tees, and be happy to see every shot go high and pretty and land in the middle of the fairway.  Your scores may not be anything special, but they might be almost as good as those of the slugger who knocks the balls out of sight and then spends the next five minutes looking for them in the tall grass. 

 

This paper started with the least athletic of all the strokes in  golf¾ that final two-foot putt.  Then, working backward from the hole toward the tee, we suggested some easy outdoor exercise where you have time to practice the unglamorous parts of golf that contribute so much to low scores.

 

            If you have really made any improvement in your putting and chipping during this period, you will have made a major discovery about the rest of golf.  Trying hard almost always makes things worse.  If you can make a smooth, graceful swing, and always contact the ball in the center of the club face, you can depend on a high, straight and pretty shot that will be easy to find and easy to play for the next shot.  Hitting harder  might  make the ball go a little farther, but only if you can keep the extra effort from fouling up the smooth swing and the perfect contact with the ball.

 

 

The EFFORTLESS SWING  seems to be the hardest thing to teach a golfer.  Here’s something to keep in mind before every shot:

 

            We want a  N. E. A. T.  swing. 

 

            Those letters stand for “NO EFFORT AYE TALL”.

 

            That’s bad English for everybody but a Texas hillbilly.

           


The sNEaD Training Club

 

            Several years ago, when I was still a youngster in my late sixties, and two of my favorite golfing buddies were still alive, we discovered that two clubs, a five iron and a putter, were all we needed to have FUN on a golf course.  Then we heard about a professional golfer who played right-handed until he got his ball on the green, and then putted left-handed.  That led to another invention.  I put a light-weight plastic putting face on the backs of our five-irons, so we didn’t need any extra clubs at all.  One club did everything, driving, chipping and putting.  We could also use it for a cane, a snake killer, and a dog intimidator.  We called the new club a MUTTER, because it had a MASHIE (or five-iron) on the front and a PUTTER on the back.  We made some bigger ones from cast aluminum, giving us a bigger sweet spot.  One of my lady golfing friends decided to call hers a PASHIE, still combining the words mashie and putter, but with a nicer connotation.

 

            The latest version of this is bigger, heavier, and longer with a special grip that helps a beginner get all his fingers in the right position.  It also helps a beginner develop the effortless swing that eliminates the little twitches that foul up a smooth swing when we try to get more distance by trying harder.

 

            A long, heavy club is hard for a woman or an old man to hold steady at the 9 o’clock backswing position.  A better way to start a smooth swing is to put ALL the effort into the first few inches of the backswing.  Then we let momentum carry the club up to the height we want for the distance we want.  Gravity stops the backswing at the right height, and gravity finishes the job, carrying the clubhead through the place where there may or may not be a ball.  If a ball is waiting, we have a better chance if hitting it in the sweet spot that we would have if we put extra muscle into the swing at the last instant.

 

            It seems to work, and one club, just a little bit bigger and heavier, is still a lot less to carry than fourteen clubs and a bag.

 

 

 

       


How Far and How Much Backswing?

 

            The rules allow a golfer (or his caddy) to pace off the distance to the cup, but this takes time, and we don’t want to slow up the serious golfers.  You can buy optical or electronic range finders, but they are not allowed in a serious game.  Here is a trick that most serious golfers have never heard of, and there is no rule against it.  You just hold your hand out at arm’s length and compare the apparent height of the flag stick with the width of your fingers and the height of your thumb.

 

         30     feet             75         100    150  300   feet                   

         10     yards          25           33      50  100  yards

 

SEEN FROM ARM’S LENGTH

 

            If the flag stick appears to be as high as your thumb, you can probably get the ball close to the cup with a 7 o’clock backswing.

 

            If it appears as high as four fingers, it may take an 8 o’clock backswing.

 

            Three fingers might call for 9 o’clock, and two fingers 10 o’clock.

 

            If it only appears as high as your little finger or less, you might as well use your full swing.  100 yards is just about all a beginner can expect from an effortless swing.

 


Wrapping it Up

 

            That’s about all there is to GOLF FOR FUN.  If you master everything on these few pages, you will be good company on a golf course.  You will not be knocking balls out of sight, but most of them will land in the fairway where they will be easy to find.

 

            You will never need to count all your strokes.  Serious golfers always know how many strokes the other players hit.  If anyone asks for your score on that last hole, just tell them you weren’t counting.  You are only here for the exercise and the good company.